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audio_guide [2025/04/06 05:49] – created davidaudio_guide [2025/04/07 09:24] (current) david
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-https://www.reddit.com/r/CasualUK/comments/l4lqp6/just_discovered_the_british_museum_has_a_youtube/+====== Existing Sample Apps & Projects ======
  
-https://www.reddit.com/r/androidapps/comments/1dk7854/i_built_an_app_that_creates_guided_audio_tours/+===== Open source audio guide - react app =====
  
-Open source audio guide react app+  * https://nordicmuseum.github.io/Nordic-Museum-Audio-Guide/
  
-https://nordicmuseum.github.io/Nordic-Museum-Audio-Guide/ 
  
 +===== Open Source Audio Guide - static web app =====
  
- +  * https://labs.acmi.net.au/an-open-source-static-museum-audio-guide-4c5cd83dbdcb 
-Open Source Audio Guide - static web app +  https://github.com/ACMILabs/static-museum-audio-guide
- +
-https://labs.acmi.net.au/an-open-source-static-museum-audio-guide-4c5cd83dbdcb +
- +
- +
-https://github.com/ACMILabs/static-museum-audio-guide+
  
 Example in action: Example in action:
-https://audio.nationalgalleries.org/hill-and-adamson/stops/3/+  * https://audio.nationalgalleries.org/hill-and-adamson/stops/3
 +  * http://www.example.com/static-museum-audio-guide/stops/2/
  
-http://www.example.com/static-museum-audio-guide/stops/2/+===== No Code Solution (limited free) =====
  
 Not open source but limited free Not open source but limited free
  
-https://www.glideapps.com/templates/audio-tour-2l+  * https://www.glideapps.com/templates/audio-tour-2l 
 + 
 +===== Flexible Approach =====
  
 Using QR codes  Using QR codes 
-https://conserv.io/blog/building-zero-cost-audio-tours/+  * https://conserv.io/blog/building-zero-cost-audio-tours/
  
-Monetisation idea +====== Framework & Design Ideas ======
-https://voicemap.me/tour/kiev/memories-of-a-revolution+
  
-Framework 
  
 Describable  Describable 
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   - content (binary)   - content (binary)
   - file name (original)   - file name (original)
 +
 +International Media 
 +
 +  - ID
 +  - media ID
 +  - language 
 +  - link
 +  - content (text)
 +  - content (binary)
 +  - file name (original)
 +  - 
 +
  
 Functions Functions
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   - permissions, allocate people to modify object and children (limit type of children creation)   - permissions, allocate people to modify object and children (limit type of children creation)
  
 +Integration and features 
 +  - maps (street map)
 +  - plan (museum layout) links to rooms/objects in them
  
 Monetisation  Monetisation 
-   - hosting  +   - hosting (media) video  
-   +   AI (translation, generation, transcript) 
 +   - translation service (POA) - language access to translator  
 +   - charging for usage of guide (payment processing/revenue share) 
 +   - Guide platform - like walking guides  
 +   - usage limitations? Data volume? Number of consuming devices? 
 + 
 +Monetisation idea 
 +  * https://voicemap.me/tour/kiev/memories-of-a-revolution 
 + 
 + 
 +====== Specification & Architecture ====== 
 +Generated by Gemini 2: 
 + 
 + 
 +You're looking to build a multi-tenant web application for museums to manage their media guides. Here's a potential architecture breakdown, focusing on key components and considerations: 
 +I. Core Requirements: 
 + * User Management: 
 +   * Account creation and authentication for all users (museum administrators, room managers, general users - though the prompt doesn't explicitly mention general users accessing the guides directly, it's worth considering for future expansion). 
 +   * Role-based access control (RBAC) to manage permissions (e.g., museum admin, room manager). 
 + * Museum Management: 
 +   * Creation and management of museum profiles (name, description, etc.). 
 +   * Association of users with specific museums (primarily administrators). 
 + * Media Guide Management: 
 +   * Creation and management of media guides within a museum context. 
 +   * Potentially versioning of media guides. 
 + * Room Management: 
 +   * Creation and management of rooms within a museum. 
 +   * Association of media components (text, audio, video, images) with rooms. 
 +   * Assignment of room managers (users with specific permissions for a room). 
 + * Object Management: 
 +   * Creation and management of objects within a room. 
 +   * Association of media components with objects. 
 + * User Nomination and Permissions: 
 +   * Mechanism for museum administrators (and possibly room managers, depending on the desired level of control) to nominate other registered users to manage specific rooms and their objects. 
 +   * Clear definition and enforcement of permissions for different roles at the museum, room, and object levels. 
 + * Media Storage: 
 +   * Secure and scalable storage for various media types. 
 +II. Architectural Components: 
 +Here's a layered approach to consider: 
 + * Presentation Layer (Frontend): 
 +   * Technology: React, Angular, Vue.js, or traditional server-rendered HTML/CSS/JavaScript. 
 +   * Responsibility: 
 +     * User interface for account creation, login, and navigation. 
 +     * Forms and workflows for managing museums, media guides, rooms, and objects. 
 +     * Displaying media content to end-users (if applicable). 
 +     * Handling user interactions and making API calls to the backend. 
 +     * Implementing role-based views and functionalities. 
 + * Application Layer (Backend - API): 
 +   * Technology: Python (Django/Flask), Node.js (Express), Ruby on Rails, Java (Spring), Go. 
 +   * Responsibility: 
 +     * Handling API requests from the frontend. 
 +     * Authentication and authorization. 
 +     * Business logic for managing entities (museums, guides, rooms, objects, users, permissions). 
 +     * Data validation and processing. 
 +     * Interacting with the Data Access Layer and Media Storage. 
 +     * Implementing the user nomination and permission management logic. 
 + * Data Access Layer: 
 +   * Technology: Object-Relational Mapper (ORM) like Django ORM, SQLAlchemy, Sequelize, Hibernate, or a direct database interaction layer. 
 +   * Responsibility: 
 +     * Abstracting database interactions from the Application Layer. 
 +     * Defining data models (schemas) for all entities. 
 +     * Performing CRUD (Create, Read, Update, Delete) operations on the database. 
 +     * Ensuring data integrity. 
 + * Data Storage: 
 +   * Technology: Relational Database (PostgreSQL, MySQL), NoSQL Database (MongoDB), or a combination. 
 +   * Considerations: 
 +     * Relational Databases: Good for structured data and relationships between museums, rooms, objects, and users. Enforce data integrity through schemas and foreign keys. 
 +     * NoSQL Databases: Can be more flexible for evolving data structures, especially for media metadata. Might require more application-level management of relationships. 
 +     * Recommendation: A relational database like PostgreSQL or MySQL is likely a good starting point due to the structured nature of the data and the relationships between entities. 
 + * Media Storage: 
 +   * Technology: Cloud-based object storage (AWS S3, Google Cloud Storage, Azure Blob Storage). 
 +   * Responsibility: 
 +     * Storing media files (images, audio, video). 
 +     * Providing secure access to media files. 
 +     * Scalability and cost-effectiveness. 
 +   * Considerations: 
 +     * Generating and storing thumbnails and different resolutions for images and videos. 
 +     * Content Delivery Network (CDN) for faster delivery of media to end-users (if applicable). 
 + * Authentication and Authorization Service: 
 +   * Technology: Could be integrated into the Application Layer or a dedicated service (e.g., OAuth 2.0 provider). 
 +   * Responsibility: 
 +     * Handling user registration, login, and session management. 
 +     * Verifying user identity. 
 +     * Enforcing access control based on user roles and permissions. 
 +III. Key Design Considerations: 
 + * Multi-Tenancy: 
 +   * Database Schema Approach: Each museum's data can be isolated in its own schema within a single database or in separate databases. This provides strong data isolation. 
 +   * Shared Database with Tenant ID: All museum data resides in the same tables, but each record is associated with a museum_id. This is simpler to manage but requires careful querying and can have implications for data isolation and scalability. 
 +   * Recommendation: Starting with a shared database with a museum_id is often easier to implement initially. If you anticipate a large number of museums or strict isolation requirements, consider the database schema approach later. 
 + * Role-Based Access Control (RBAC): 
 +   * Define clear roles (e.g., museum_admin, room_manager). 
 +   * Associate permissions with each role (e.g., museum_admin can create rooms, room_manager can edit objects in their assigned rooms). 
 +   * Implement logic in the Application Layer to enforce these permissions based on the logged-in user's role and the context of the action. 
 + * User Nomination and Permission Granting: 
 +   * Implement a mechanism for authorized users (e.g., museum admins) to nominate other users for specific roles within their museum (e.g., room manager for a specific room). 
 +   * Store these role assignments and the scope (e.g., user X is a room_manager for room Y in museum Z). 
 +   * Ensure that the authorization logic checks these specific assignments in addition to general roles. 
 + * Data Relationships: 
 +   * Clearly define the relationships between entities in your data model (e.g., a museum has many rooms, a room has many objects, an object can have multiple media components). Use foreign keys in a relational database to enforce these relationships. 
 + * API Design: 
 +   * Use a consistent and well-documented API (e.g., RESTful API using JSON). 
 +   * Implement proper authentication and authorization for all API endpoints. 
 +   * Consider versioning your API to handle future changes. 
 + * Scalability: 
 +   * Design your application to handle increasing numbers of museums, users, and media content. 
 +   * Consider using a load balancer for the Application Layer. 
 +   * Choose scalable database and media storage solutions. 
 +   * Implement caching mechanisms to improve performance. 
 + * Security: 
 +   * Implement secure authentication and authorization mechanisms. 
 +   * Protect against common web vulnerabilities (e.g., SQL injection, XSS). 
 +   * Securely store user credentials (e.g., using hashing and salting). 
 +   * Regularly audit your application for security vulnerabilities. 
 + * Testing: 
 +   * Implement comprehensive unit, integration, and end-to-end tests to ensure the reliability of your application. 
 + * Deployment: 
 +   * Choose a suitable deployment environment (e.g., AWS, Google Cloud, Azure). 
 +   * Implement a CI/CD (Continuous Integration/Continuous Deployment) pipeline for automated building, testing, and deployment. 
 +IV. Workflow Example (User Nominating a Room Manager): 
 + * A museum administrator logs into the frontend. 
 + * They navigate to the "Manage Rooms" section for their museum. 
 + * They select a specific room. 
 + * They initiate the "Nominate Manager" action for that room. 
 + * A form appears where they can search for existing users by email or username. 
 + * They select a user and confirm the nomination. 
 + * The frontend sends an API request to the backend (e.g., /api/museums/{museum_id}/rooms/{room_id}/nominate-manager). 
 + * The backend API endpoint: 
 +   * Authenticates and authorizes the requesting user (must be a museum admin for this museum). 
 +   * Validates the nominated user exists. 
 +   * Creates a record in a permissions table or similar structure, associating the nominated user with the room_manager role for the specific room in the specific museum. 
 +   * Potentially sends a notification to the nominated user. 
 + * The frontend receives a success response and updates the UI. 
 +V. Technology Stack Considerations (Example): 
 + * Frontend: React with TypeScript, Redux/Context API for state management, Material UI/Chakra UI for components. 
 + * Backend: Python with Django REST Framework for the API, PostgreSQL for the database. 
 + * Media Storage: AWS S3 with CloudFront CDN. 
 + * Authentication: Django's built-in authentication or a library like Django Allauth. 
 + * Task Queue (Optional): Celery for background tasks (e.g., processing large media files). 
 + * Containerization: Docker for packaging the application. 
 + * Orchestration: Kubernetes or Docker Compose for managing containers. 
 +VI. Future Considerations: 
 + * Analytics: Track usage of media guides. 
 + * Accessibility: Ensure the platform is accessible to users with disabilities. 
 + * Internationalization (i18n) and Localization (l10n): Support multiple languages. 
 + * Offline Access: Allow users to download media guides for offline use. 
 + * Integration with other museum systems: Collection management systems, ticketing systems, etc. 
 +By carefully considering these architectural components and design principles, you can build a robust and scalable web application to meet the needs of museums for managing their media guides. Remember to iterate and adapt your design as your understanding of the requirements evolves. 
  • audio_guide.1743918549.txt.gz
  • Last modified: 2025/04/06 05:49
  • by david